Moving the Goalposts: Why Finishing is Just the Beginning We’ve all seen the loading bar of life: , (3/4) ... and then, that final, satisfying (4/4) .
The moment of truth. You’ve done what you said you’d do. Beyond the Fraction
When you ship that final part of the thread or the final phase of the project, don't just exhale. Look at the data, listen to the feedback, and start sketching the next numerator.
You can see the end, but the polish is exhausting.
Moving the Goalposts: Why Finishing is Just the Beginning We’ve all seen the loading bar of life: , (3/4) ... and then, that final, satisfying (4/4) .
The moment of truth. You’ve done what you said you’d do. Beyond the Fraction
When you ship that final part of the thread or the final phase of the project, don't just exhale. Look at the data, listen to the feedback, and start sketching the next numerator.
You can see the end, but the polish is exhausting.
Shotcut was originally conceived in November, 2004 by Charlie Yates, an MLT co-founder and the original lead developer (see the original website). The current version of Shotcut is a complete rewrite by Dan Dennedy, another MLT co-founder and its current lead. Dan wanted to create a new editor based on MLT and he chose to reuse the Shotcut name since he liked it so much. He wanted to make something to exercise the new cross-platform capabilities of MLT especially in conjunction with the WebVfx and Movit plugins.
Lead Developer of Shotcut and MLT