54513 Rar Apr 2026

When building for VR, representing your hands as simple cubes is only the first step. To actually interact with a world—selecting buttons or scrolling through menus—you need a .

Create a new C# script in your project named RayPointer . Paste the code you copied from the forum's example into this new file. Finally, attach this RayPointer script to your OVRCameraRig . Troubleshooting Common Issues 54513 rar

Get MinimalInputExample.rar from the Oculus Developer Forums. When building for VR, representing your hands as

Add a Line Renderer component to the OVRCameraRig to give your pointer a visible "laser" beam. 3. Implementation When building for VR

Locate your OVRCameraRig (typically a child of your OVRPlayerController ).

Inside the extracted folder, go to Assets/InputSystem/ . Copy: Open RayPointer.cs in your code editor. 2. Configure Your Unity Hierarchy