Alice 👑

: Start by choosing the character or object from the Object Tree that will "own" the new feature.

: Much like the absurd but "organized nonsense" found in Alice in Wonderland , your features should follow consistent internal rules so the animation feels deliberate rather than random. : Start by choosing the character or object

: To make your feature flexible, add parameters. For example, a distance parameter for a jump feature lets you decide how far the character jumps each time you call that method. For example, a distance parameter for a jump

: Drag and drop tiles from the Methods panel into the editor. You can combine basic movements (move, turn, roll) with control structures like "Do in order" or "Do together" to create complex actions. To prepare a good feature in —the educational

To prepare a good feature in —the educational 3D programming environment—you focus on creating a reusable "method" or "procedure" that defines a specific behavior for an object. This allows you to organize your code and make your animations more sophisticated and easier to manage. Key Steps to Build a Feature (Procedure)

: If a feature is too complex, follow a Work Breakdown Structure (WBS) approach: break major deliverables into smaller, manageable components.