: A small but helpful workflow tweak ensured that your custom settings for the UV Editor now stay saved even after you restart the software.

: New options allow you to disable scene updates when moving clips, which significantly reduces lag in complex animations.

: You can perform region rendering, debug shading, and isolate specific objects directly within the Maya viewport. It also supports displaying AOVs (Arbitrary Output Variables) like depth or motion vectors in real-time.

: The update made it easier to manage complex scenes by allowing you to display only selected render layers, reducing clutter when working with massive environments. Performance Improvements :

The 2018 release cycle marked Maya's full transition to as the primary display engine, officially deprecating the "Legacy" viewports that had been part of the software for decades. Autodesk ships Maya 2018.4 and Maya LT 2018.4 - CG Channel

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