: A Dimir (Blue-Black) anchor that generates 1/1 unblockable spirits whenever you draw your second card in a turn.
Midrange deck that scales power with the Ally creature type. Control-leaning deck using tokens as fodder. Deck-Building Tips
: A top-tier white removal creature that temporarily exiles an opponent's threat, perfect for aggressive decks. avatar
: A versatile red Lesson spell that can deal 4 damage to one target or sweep small tokens.
: Each color has payoffs for having mostly one basic land type, which can be powerful if you find your lane is open early. : A Dimir (Blue-Black) anchor that generates 1/1
[Draft] The Ultimate Guide to Avatar: The Last Airbender Draft : r/spikes
According to the Official Prerelease Guide , every color pair has a "signpost uncommon" that dictates its strategy: Color Pair Strategy Focus Tempo/Aggro using evasive creatures. Blue-Black (UB) Control deck focusing on card advantage and spirit tokens. Black-Red (BR) Firebending Pure aggro with direct damage and fast creatures. Red-Green (RG) 4+ Power Matters Midrange/Ramp using large creatures like Tiger-Dillo. Green-White (GW) Deck-Building Tips : A top-tier white removal creature
: Most decks should run 17 lands, though very aggressive low-curve decks can occasionally drop to 16.