Barbarians <ESSENTIAL ★>

Create content featuring three tiers of tribes— Primary (cave-dwelling/hunting), Transitional (agricultural villages), and Advanced (settled with metallurgy and trade).

Explore the irony of "civilized" civilizations (like Rome) needing to adopt "barbarian" tactics to survive. Barbarians

Instead of just anger, explore the psychological and mystical roots of a barbarian’s power. Create content featuring three tiers of tribes— Primary

Resilience could be explained by a symbiotic demon, ancestor spirit, or a cursed inheritance. Transitional (agricultural villages)

A barbarian’s "rage" could stem from intense joy, deep sorrow, or protective fear, making them a "Charm" or "Craze" archetype.

Rather than one-dimensional brutes, treat them as a distinct culture.