: Updated descriptions for several late-game research tech tree items to reflect recent stat changes.
: Reduced VRAM spikes during high-density zombie waves to prevent crashes on mid-range GPUs. 🎮 Gameplay Adjustments
Cepheus Protocol v1.1.18.2 Update Report The v1.1.18.2 update for is a "hotfix" and refinement patch focused on stabilizing the massive changes introduced in the "Pandemic" update series. It primarily addresses game-breaking bugs, pathfinding logic, and user interface clarity for the open-world RTS. 🛠️ Key Technical Fixes
: Enhanced clarity for infected nests and tactical objectives to distinguish them from standard buildings.
: Refined the "Panic" logic; civilians now move more predictably toward designated extraction zones.
: Fixed a conflict where certain unit ability keys overlapped with camera controls. ⚠️ Known Issues
: Addressed a critical bug where certain game states failed to reload properly after a mid-session save.
: Updated descriptions for several late-game research tech tree items to reflect recent stat changes.
: Reduced VRAM spikes during high-density zombie waves to prevent crashes on mid-range GPUs. 🎮 Gameplay Adjustments Cepheus Protocol v1.1.18.2
Cepheus Protocol v1.1.18.2 Update Report The v1.1.18.2 update for is a "hotfix" and refinement patch focused on stabilizing the massive changes introduced in the "Pandemic" update series. It primarily addresses game-breaking bugs, pathfinding logic, and user interface clarity for the open-world RTS. 🛠️ Key Technical Fixes : Updated descriptions for several late-game research tech
: Enhanced clarity for infected nests and tactical objectives to distinguish them from standard buildings. : Fixed a conflict where certain unit ability
: Refined the "Panic" logic; civilians now move more predictably toward designated extraction zones.
: Fixed a conflict where certain unit ability keys overlapped with camera controls. ⚠️ Known Issues
: Addressed a critical bug where certain game states failed to reload properly after a mid-session save.