Humans can equip a second item, but they lose 10% health every 5 seconds of combat.

It mirrors the game's dark humor and "disposable human" philosophy by treating your army as a biological experiment. Implementation Steps for Developers

Every major mutation comes with a "Despotic Tax"—a penalty to food consumption or movement speed—forcing players to balance power with resources. Why This Works for Despot's Game

Humans gain massive random buffs at the start of a fight, but have a 5% chance to explode upon death, damaging nearby enemies.

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