In 2013, id Software rebooted the project under new leadership, including Hugo Martin , which shifted the focus back to "push-forward combat" and high-speed movement.
Developers felt it lacked a "spiritual connection" to the original games, feeling more like a generic shooter than DOOM . doom-4-game
Many assets from the cancelled project were reused as placeholders for what became DOOM (2016) . In 2013, id Software rebooted the project under