// Room to skip when door is opened public string roomToSkip;
Let me know if you want me to add anything else! Doors Spawn Entities / Skip Rooms Script | Past...
Hope this helps!
Are you tired of manually configuring doors to spawn entities or skip rooms in your game? Look no further! This script provides a simple and efficient solution to automate this process. // Room to skip when door is opened
// Function to skip room void SkipRoom() // Load next room GameObject.Find("RoomManager").GetComponent<RoomManager>().LoadNextRoom(roomToSkip); such as spawning enemies
This script is designed to simplify the process of spawning entities or skipping rooms when a door is opened. It allows you to easily configure doors to trigger specific actions, such as spawning enemies, items, or other entities, or skipping rooms to create a more dynamic and immersive gameplay experience.