: The component is advertised to be fully setup in under five minutes using a blueprint-based approach.
: The system is fully networked and replicated. Technical Implementation
For developers looking to use the component, the workflow typically follows these steps:
The is a popular development tool designed for Unreal Engine (primarily versions 4.24 through 5.3+) that allows developers to integrate complex parkour mechanics into their games . Developed by Dead Pixel Labs , the asset is currently hosted on platforms like Fab.com and the Epic Games Developer Community. Core Features and Functionality
: Includes over 60 animations for both Third-Person (TPP) and First-Person (FPP) perspectives, covering idle climbs, moving vaults, and various falling distances. Advanced Systems :
: The BP_ClimbingComponent is added to the player character blueprint along with a WallTraceArrow for collision detection.