: The core shader package is lightweight (approximately 20MB) and designed to minimize shader compile times even when switching textures. Key Features for Developers
: An automatic system for spawning grass or other static meshes based on the landscape material.
: Includes additional paintable layers (such as a sand layer and two custom layers) for specific artistic details. Download File OpenLand - Customizable Landscape...
: Uses a 3-layer auto-material that automatically blends textures based on terrain slope.
: Unique features that allow for more precise texture blending and detail placement. : The core shader package is lightweight (approximately
: Built-in support for Runtime Virtual Textures (RVT) and Unreal's Landmass plugin.
: Features distance-based LOD (Level of Detail) texturing and noise-based color variations to reduce visible tiling on large surfaces. : Uses a 3-layer auto-material that automatically blends
: The master material is clean and modular, allowing users to swap textures without modifying the core shader logic. Getting Started and Documentation