If you are developing your own version of this game, here is how you would set up the "every second" damage increase and a basic mob-bringing logic:
While specific scripts are often found on community platforms like Pastebin or Github , the logic for a "Bring Mobs" function generally follows this structure:
: High amounts of damage (up to trillions) can be bought with Robux to bypass the wait. Creating a Basic Loop (Roblox Studio)
: Use a loop to find children in a specific workspace folder and update their position to a designated area.
: You use your accumulated damage to defeat increasingly difficult enemies, ranging from ghosts to giant zombies.
Watch how players use their increasing damage to defeat enemies in this game style: Roblox BUT every second I get +1 Damage… YouTube• May 2, 2025 Roblox BUT You Get +1 Damage EVERY SECOND!
: Place a script in ServerScriptService that uses a while wait(1) do loop to increase a player's leaderstat value by 1.