: Inflation for terraforming shop prices was added, scaling with population size once a colony exceeds 200 citizens.
Released shortly after the game's launch, Patch 1.0.4 introduced several balancing changes to streamline early colony support while increasing late-game difficulty: Farlanders.v1.0.4 (2).rar
: Silicon deposits now leave sand tiles after exhaustion, and income from "life" was slightly reduced. Core Gameplay Mechanics : Inflation for terraforming shop prices was added,