Here is a snippet showing how to implement the and Anti-Spam logic:
Automatically detects and mutes sounds that play on a loop faster than 0.1 seconds. FE Annoying Sound Controll Script *OP* | Hydrog...
Prevents sounds from triggering when an object is deleted (a common trick for loud exit noises). 📜 Example Script Logic (Functional) Here is a snippet showing how to implement
Forces all sounds in the game to stay below a specific Volume level (e.g., 0.5). FE Annoying Sound Controll Script *OP* | Hydrog...
Forces all sounds to PlaybackSpeed = 1 to prevent high-pitched screeching. 🔄 Logic & Automation
Should the script the sounds or just Mute them locally?