To put together a feature for using a .zip file (likely the SDK), you are essentially creating a mod . This process typically involves using the AutomachefSDK and Unity Editor to build custom levels, ingredients, or recipes. Steps to Create a Feature/Mod
: Place your final exported files into the game's mod directory (usually located in your local app data or game installation folder) to see the feature in action. File: Automachef.zip ...
Follow the SDK's internal templates to design your new machine or level. Export your creation into a format the game can recognize. To put together a feature for using a
: Inside the Automachef.zip file, there is a documentation folder or a Mod Creation Guide . This manual explains how to use the Unity Editor to integrate your custom assets into the game. Use the Unity Editor : Open Unity and import the SDK package. Follow the SDK's internal templates to design your
: Obtain the latest version, such as the AutomachefSDK V8 , which includes updated machines and ingredients.
For a detailed walkthrough, you can download the official Mod Creation Guide (English) provided by Rhombico Games. Automachef Downloads & Docs - Rhombico Games