File: Braid.v1.0.zip - ...
If you are developing a "v1.0" project or a fan-sequel like Braid: More Now Than Ever , you might consider adding:
: Rewriting the physics system to produce consistent results regardless of the user's refresh rate. File: Braid.v1.0.zip ...
: When you rewind time for the player, the first object rewinds as normal, but the linked second object stays in its current state, effectively "de-syncing" them from their original timeline. 2. Gameplay & Quality of Life Features If you are developing a "v1
In Braid , different worlds introduce unique time rules, such as time linked to movement or a "shadow" following your past actions. A new feature could be : the first object rewinds as normal