: The original six missiles were removed and replaced with a modular editor. Players can now configure five missile bodies (including new hybrid multi-stage variants) with different seekers (Active, Semi-Active, Command, Anti-Radiation, Wake Homing, and Electro-Optical), warheads, and engines.
: To combat missile spam, a "Missile Programming Channels" mechanic was introduced. Ships now have a limited number of missiles they can prepare for launch at once, regardless of how many launchers they have. File: NEBULOUS.Fleet.Command.v0.2.2.34.zip ...
: Projectile penetration is now calculated based on a ship's "internal density" rather than a distance-based falloff curve, making cannon and railgun damage more consistent and realistic. : The original six missiles were removed and
: Stacking multiple jammers on a single target now has diminishing returns, meaning each additional jammer is less effective than the last. New Weapons : Ships now have a limited number of missiles
: A flak gun designed to destroy swarms of cheap missiles.
: Network traffic for ship damage and repair updates was reduced by up to 90%.
: Updated VFX for missile impacts, distinct sounds for hot vs. cold launches, and five new music tracks for skirmish battles.