: Continuously clicks to spawn new towers and collects energy drops to keep the currency flowing.
: Uses logic to decide when to merge same-with-same (e.g., Rare + Rare) versus when to use different types of the same rarity to advance (e.g., Epic + any Epic fodder).
: If the script can detect when a wave is easily beaten, it can prompt the game to speed up or skip to the next boss. FREE Tower Merge Simulator Script | Auto Click ...
: Allows you to "lock" specific high-value tower types so they are never used as merging material for others.
While basic auto-merging is often a premium in-game feature unlockable with diamonds, a custom script can exceed this by managing "fodder" (lower-tier units used as sacrificial material) to optimize high-tier tower growth. Proposed Feature: Smart Fodder-First Auto-Merge : Continuously clicks to spawn new towers and
: Automatically identifies and merges the lowest-rarity towers first to create the necessary "Elite" or "Legendary" fodder required for higher-tier upgrades.
: Resets progress automatically once a certain wave or diamond threshold is reached to maximize permanent multiplier gains. : Allows you to "lock" specific high-value tower
If you are developing this in Lua , consider these utility sub-features: