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Gone Home ★ Latest & Essential

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Established in 1907, The Van Winkle Law Firm is the largest law firm headquartered in Western North Carolina, proudly serving individuals, families, and businesses throughout the southeast. As a distinguished and respected firm, our attorneys have become recognized for our ability to utilize the best practices and methods possible to meet our clients’ needs. While we are passionate about providing sound legal counsel, we believe our responsibilities go beyond serving as legal representatives. We are interested in getting to know our clients, and obtaining a thorough understanding of their unique needs and goals.

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Interactive Narrative Games and Why Gone Home was a Really Good One

is a seminal "walking simulator" that trades traditional combat and puzzles for a deeply personal, environmental narrative. Released in 2013, it remains a touchstone for how video games can tell intimate stories through the simple act of exploration. Atmosphere & Story

Set in 1995, the game places you in the shoes of Katie, who returns from a year abroad to find her family’s new Oregon mansion empty. The house itself is a masterclass in 90s nostalgia, filled with era-appropriate details like VHS tapes, handwritten notes, and Riot Grrrl cassette tapes.

While the stormy weather and creaky floorboards initially suggest a horror game, the experience is actually a grounded, bittersweet coming-of-age tale. You piece together the life of your younger sister, Sam, through her journals and the various objects she left behind.

Gone Home ★ Latest & Essential

Interactive Narrative Games and Why Gone Home was a Really Good One

is a seminal "walking simulator" that trades traditional combat and puzzles for a deeply personal, environmental narrative. Released in 2013, it remains a touchstone for how video games can tell intimate stories through the simple act of exploration. Atmosphere & Story

Set in 1995, the game places you in the shoes of Katie, who returns from a year abroad to find her family’s new Oregon mansion empty. The house itself is a masterclass in 90s nostalgia, filled with era-appropriate details like VHS tapes, handwritten notes, and Riot Grrrl cassette tapes.

While the stormy weather and creaky floorboards initially suggest a horror game, the experience is actually a grounded, bittersweet coming-of-age tale. You piece together the life of your younger sister, Sam, through her journals and the various objects she left behind.