Gurps Technomancer (gurps: Generic Universal Ro... -
: High-level magic like Rebuild can restore destroyed objects (even starships) but requires massive energy expenditure (starting at 30 points) and carries heavy skill penalties for advanced tech.
To run a full campaign, the following official materials are recommended: GURPS Technomancer (GURPS: Generic Universal Ro...
: Magic relies on ambient "mana." While Earth is generally normal-mana, outer space is a "low-mana" environment, imposing a -5 penalty to spell rolls for mages. : High-level magic like Rebuild can restore destroyed
: Magic uses the standard GURPS Magic system where spells are treated as skills rather than fixed class slots. outer space is a "low-mana" environment
: A specialized sourcebook for running Technomancer in a Vietnam War setting, blending jungle warfare with arcane power.
: Provides updated character templates and campaign ideas for the current system edition.
