(se) — High_poly_head_v1.4
Corrects issues with vanilla face sculpting. Key Features in v1.4 (SE)
that work best with HPH?
This blog post is designed for a Skyrim Special Edition modding site or personal blog. High_Poly_Head_v1.4 (SE)
Supports all Human, Elf, and Orc races (no beast races in the base package).
If your character's face is darker than the body, it is a tintmask/mesh discrepancy. Simply adjust the character's weight slider in RaceMenu to re-sync the neck/face mesh. Corrects issues with vanilla face sculpting
Removes the blocky look around the jawline, nose, and cheeks.
Are your characters still looking a little too "2011" for your taste? If you are running a heavily modded Skyrim Special Edition with 4K textures, photorealistic lighting, and complex armor mods, but your character’s face still looks blocky, you are missing the final piece of the puzzle. Supports all Human, Elf, and Orc races (no
High Poly Head (HPH) increases the polygon count of the vanilla human, elf, and orc head meshes. It fixes the angular, sharp look of the base game, offering smoother skin, more detailed features, and better compatibility with complex face shapes.