: Expanding the procedural city generation to include more verticality for grappling and wall-running.
: Development focuses heavily on the 3Cs of game design : Character, Controls, and Camera to ensure the breakneck speed feels fluid. IDIOTIC (The Game)
: Time-trial courses designed specifically for speed-running. : Expanding the procedural city generation to include
: Advanced mechanics including wall-running , double jumping , and sliding . IDIOTIC (The Game)
Based on community feedback and the game's current Steam presence , content development could benefit from the following:
The game's identity is built on a few "idiotic" pillars that define its current and future content: