: Case study of characters like Virginia (anxiety/self-image) or Lucas (isolation), whose inner torments become the level's primary antagonists. 3. Therapeutic Narrative Structure In Sound Mind Review
This paper explores the ludonarrative design of In Sound Mind , a first-person psychological horror game that positions the player as a therapist, Desmond Wales, navigating the fragmented memories of his deceased patients. Unlike traditional survival horror that focuses on external threats, this game externalizes internal psychological struggles through unique environmental mechanics and "boss" manifestations of trauma. The study examines how the game uses environmental storytelling and specialized puzzle mechanics—such as the mirror shard—to represent the process of confronting and healing from psychological scars. 1. Introduction: Horror as a Healing Space in_sound_mind.part1.rar
: Overview of the protagonist’s role as a psychiatrist grappling with a government conspiracy and personal amnesia. Unlike traditional survival horror that focuses on external
: Analysis of how the mirror mechanic allows players to see "invisible" truths, symbolizing self-reflection and the discovery of hidden trauma. Introduction: Horror as a Healing Space : Overview
Paper Title: The Architect of Trauma: Analyzing Narrative Therapy and Mental Health Representation in "In Sound Mind"
: Journeying into "case files" (tapes) that transform mental health struggles into interactive physical worlds. 2. Mechanical Symbolism: Translating Trauma into Gameplay