: Short for "variable" or "variant," indicating a specific configuration or state of the asset.

When defining this topic in your codebase (e.g., in a JSON config or a C++ header), ensure the following properties are set: Description Float or Struct

: Ensure the application is calling 2.var and not an older 1.var cached in the system.

: Ensure the jyy prefix is registered in your Global Namespace List to avoid collisions with other projects.

Depends on if it tracks a single value (e.g., weight) or multiple (e.g., Position Finder). 30Hz - 60Hz Standard for smooth asset synchronization. Access Level Read/Write Allows external scripts to modify the toy's state. 3. Implementation Steps

: A namespace or author identifier (e.g., a developer's initials or project code).

: Link Little_Toy to the physical 3D model or data object.

Jyy.little_toy.2.var -

: Short for "variable" or "variant," indicating a specific configuration or state of the asset.

When defining this topic in your codebase (e.g., in a JSON config or a C++ header), ensure the following properties are set: Description Float or Struct jyy.Little_Toy.2.var

: Ensure the application is calling 2.var and not an older 1.var cached in the system. : Short for "variable" or "variant," indicating a

: Ensure the jyy prefix is registered in your Global Namespace List to avoid collisions with other projects. Depends on if it tracks a single value (e

Depends on if it tracks a single value (e.g., weight) or multiple (e.g., Position Finder). 30Hz - 60Hz Standard for smooth asset synchronization. Access Level Read/Write Allows external scripts to modify the toy's state. 3. Implementation Steps

: A namespace or author identifier (e.g., a developer's initials or project code).

: Link Little_Toy to the physical 3D model or data object.