: Cards like "All In" or characters with "Focus" symbols are vital. Because draft decks can be clunky, the ability to turn dice to the sides you need is the difference between winning and losing.
: Characters with multiple damage sides (Melee or Ranged) are safer than those reliant on "Special" symbols, which often require a specific board state to be effective. Common Strategy Archetypes
: Cheap removal is king. Look for cards like "Entreat" or "Hidden Peril" that can remove a die for 0 or 1 resource.
: You must build a deck of exactly 30 cards.
: Drafting heavily into one color (Red, Blue, or Yellow) allows you to use powerful events that require a specific character type.
: Pairing one elite (two-die) high-cost character with a cheap "meat shield" character to soak up damage.