: Increases as librarians win or lose clashes, or roll maximum/minimum dice values.
: High-speed characters can "intercept" or redirect attacks aimed at slower allies, allowing you to control which units take damage and which engage in specific clashes. 2. Clashing & Dice Types
: Used to deal damage and "stagger" damage to opponents. Library Of Ruina
Combat is turn-based, but actions are dictated by .
In , the "Library Battle Simulation" gameplay revolves around several unique and defining features that differentiate it from typical card-based strategy games. 1. Speed Dice & Redirection : Increases as librarians win or lose clashes,
: Each time your group's emotion level rises, you choose a powerful buff or tactical modifier. These are categorized into Awakening (beneficial) or Breakdown (high risk/reward). 4. Key Pages & Passive Attribution
When two characters target each other, they enter a where their card's dice values are compared. Clashing & Dice Types : Used to deal
: At the start of a turn, every character rolls dice to determine their speed.