: The story follows a small mouse who, upon discovering roots piercing the ceiling of her burrow, embarks on a journey to document the nature around her. 2. Gameplay Mechanics and Structure

: The game features over 160 species of animals and plants, all hand-painted using delicate brush strokes and separate layers before being digitized for interactive use.

This paper explores the development, artistic methodology, and educational impact of Little Mouse’s Encyclopedia , an interactive educational title developed by Circus Atos . Originally conceived as a diploma thesis by illustrator Tereza Vostradovská at the Academy of Arts, Architecture and Design in Prague, the project evolved into a multi-platform digital experience and a published book. By analyzing its hand-painted aesthetic and intuitive gameplay, this study highlights how the game bridges the gap between traditional children's science books and modern interactive media. 1. Origins and Artistic Philosophy

The project began as an academic response to the perceived lack of high-quality visual science books for children in the Czech Republic. Vostradovská’s goal was to create an "attractive environment" that fostered natural curiosity.

The Evolution of Little Mouse’s Encyclopedia: From Diploma Thesis to Interactive Education