Since "Lose Your Mind" appears in a few popular contexts, I’ve broken down the most common guides for you.
This is a side quest involving the Delamain AI. The Cyberpunk 2077 Guide by covers the complex navigation of the HQ and the major endings. Lose Your Mind
: Use the code 1234 on the first office computer to open the double doors. The Core Choices : Since "Lose Your Mind" appears in a few
: If you lack the Intelligence (level 8) to hack the front doors, head to the back of the building. Climb the boxes and enter through a roof hatch. : Use the code 1234 on the first
: (Requires 10 Intelligence) Merges all "rogue" AIs into one. This is often considered the "best" path as it creates a new sentient entity.
: Returns Delamain to his factory settings. He forgets you, but you get a standard Delamain cab.
: Liberates the rogue AIs. You get a special cab ("Excelsior") with the personality of one of the children. 2. Books & Personal Development
Since "Lose Your Mind" appears in a few popular contexts, I’ve broken down the most common guides for you.
This is a side quest involving the Delamain AI. The Cyberpunk 2077 Guide by covers the complex navigation of the HQ and the major endings.
: Use the code 1234 on the first office computer to open the double doors. The Core Choices :
: If you lack the Intelligence (level 8) to hack the front doors, head to the back of the building. Climb the boxes and enter through a roof hatch.
: (Requires 10 Intelligence) Merges all "rogue" AIs into one. This is often considered the "best" path as it creates a new sentient entity.
: Returns Delamain to his factory settings. He forgets you, but you get a standard Delamain cab.
: Liberates the rogue AIs. You get a special cab ("Excelsior") with the personality of one of the children. 2. Books & Personal Development