Lose Your Mind Now

Since "Lose Your Mind" appears in a few popular contexts, I’ve broken down the most common guides for you.

This is a side quest involving the Delamain AI. The Cyberpunk 2077 Guide by covers the complex navigation of the HQ and the major endings. Lose Your Mind

: Use the code 1234 on the first office computer to open the double doors. The Core Choices : Since "Lose Your Mind" appears in a few

: If you lack the Intelligence (level 8) to hack the front doors, head to the back of the building. Climb the boxes and enter through a roof hatch. : Use the code 1234 on the first

: (Requires 10 Intelligence) Merges all "rogue" AIs into one. This is often considered the "best" path as it creates a new sentient entity.

: Returns Delamain to his factory settings. He forgets you, but you get a standard Delamain cab.

: Liberates the rogue AIs. You get a special cab ("Excelsior") with the personality of one of the children. 2. Books & Personal Development

Since "Lose Your Mind" appears in a few popular contexts, I’ve broken down the most common guides for you.

This is a side quest involving the Delamain AI. The Cyberpunk 2077 Guide by covers the complex navigation of the HQ and the major endings.

: Use the code 1234 on the first office computer to open the double doors. The Core Choices :

: If you lack the Intelligence (level 8) to hack the front doors, head to the back of the building. Climb the boxes and enter through a roof hatch.

: (Requires 10 Intelligence) Merges all "rogue" AIs into one. This is often considered the "best" path as it creates a new sentient entity.

: Returns Delamain to his factory settings. He forgets you, but you get a standard Delamain cab.

: Liberates the rogue AIs. You get a special cab ("Excelsior") with the personality of one of the children. 2. Books & Personal Development

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