December 14, 2025

Ltn-corruption2mainintro-1.m4v Apr 2026

Plays once per session when the global variable World_State_Corruption is ≥is greater than or equal to Option 2: Player-Facing "What’s New" (For Patch Notes)

High-contrast glitch effects, darkening environments, and the introduction of the Phase 2 antagonist silhouette. Ltn-Corruption2mainintro-1.m4v

Group this with other Ltn- prefixed files to maintain a consistent naming convention for the "Late-game" or "Lantern" (if that's what Ltn stands for) category. Plays once per session when the global variable

We’ve added a brand-new cinematic intro to the main menu to celebrate the launch of the update. This asset serves as the primary visual transition

This asset serves as the primary visual transition when a player boots the game after reaching the "Corruption" story beat. It replaces the standard static background to reflect the changing world state. Visual Specs: Resolution: 1920x1080 (HD).

Non-looping; transitions into Ltn-Corruption2-Loop.m4v upon completion.

Since "Ltn-Corruption2mainintro-1.m4v" isn't a standard public video, I’ve drafted a feature description that covers two likely scenarios: one where you are , and another where you are writing a "Behind the Scenes" or Patch Note entry for players. Option 1: Technical Documentation (For Developers/Editors)