: This specific version followed the original Halloween v1 build (released October 31, 2016) to refine seasonal content or character encounters introduced during that period.
: These builds often serve as a testing ground for UI tweaks, controller input refinements, and performance optimizations tailored for various hardware configurations.
: Unlike main game demos, Patreon builds focus heavily on specific lewd scenes and mechanical prototypes rather than a continuous narrative.
As a focused experimental release, this build typically includes: