Mindamage.lua

: Set your MinDamage value. This is the "floor" for your calculations.

: You must tell the game to run your script whenever a "Take Damage" event occurs. In Garry's Mod , you might use the EntityTakeDamage hook. mindamage.lua

In , you would connect to a Humanoid.HealthChanged or a custom remote event. 4. Common Troubleshooting : Set your MinDamage value

: Use tools like the WoW Lua Error Catcher or console logs to identify "NULL" values or syntax errors. In Garry's Mod , you might use the EntityTakeDamage hook

-- Sample mindamage.lua logic local min_damage_threshold = 5 function calculateDamage(baseDamage, distanceScale) local finalDamage = baseDamage * distanceScale -- Ensure damage does not fall below the minimum if finalDamage < min_damage_threshold then return min_damage_threshold end return finalDamage end Use code with caution. Copied to clipboard 3. Implementation Steps

: Ensure players don't take negligible damage (e.g., 0.1 HP) that clutters the UI.

If you are writing this for a game engine, the logic usually follows a standard conditional check.