Activates automatically when player health drops below 5% while surrounded by enemies, or when a boss fight reaches the final phase with 1% of player health left.
Damage output increases by 20% for every second the player continues attacking, up to a maximum of 200%. Never Surrender
If all enemies are defeated within the time limit, the screen returns to color, and the player is awarded a "Resilient Victory" bonus (extra experience/reputation). Activates automatically when player health drops below 5%
To make this feature even better for your specific needs, let me know: What is this for (e.g., RPG, Shooter, Sports)? the screen returns to color