: Completing the main story takes roughly 5-6 hours , while a completionist run (all memories and weapons) takes about 8 hours .
: Locate "Ability Springs" on each floor to increase your Max HP, which is vital for later boss encounters.
For a visual walkthrough of the opening levels and early combat mechanics, you can watch this gameplay overview:
: The game emphasizes high-speed movement and superhuman parkour feats to navigate traps and vertical environments.
: Many of the 100 memories are hidden behind breakable walls or require specific elemental spells to reach.
: You can find and upgrade a variety of weapons (Short Swords, Rapiers, Falchions) to exploit specific enemy weaknesses. Key Collectibles by Floor Notable Weapons Upgrades & Resources Floor 1 Short Sword, Hammer Axe, Rapier, Falchion 38 Memories, Max HP: 4, Def Up, Flow Floor 2 Long Spear, Blood Blade, Winged Rapier 16 Memories, Max HP: 5, Def Up Floor 3 Assassin's Dagger, Dragon Buster 10 Memories, Ability Springs Floor 4 Great Sword 7 Memories, Fire & Lightning Canisters Floor 5 Zephyr Blade, Claymore, Blaster Blade 7 Memories, Def Up, Ice Canisters General Tips for Success