: Steal passports from Obristan citizens and save 25 credits per family member to flee the country.
: Ignore the EZIC rebels, follow all state rules, and keep your family alive.
: Accept bribes when offered (usually 5–10 credits). Starting Day 5, detaining people earns you 5 credits from the guard Calensk. 🎭 Key Story Paths
: Call the entrant, take their papers, and check for discrepancies.
: Click the red exclamation mark (or hit Space later) to link two pieces of data (e.g., "Issuing City" vs. "Map") to highlight errors.
Proszд™ - Papiery
: Steal passports from Obristan citizens and save 25 credits per family member to flee the country.
: Ignore the EZIC rebels, follow all state rules, and keep your family alive.
: Accept bribes when offered (usually 5–10 credits). Starting Day 5, detaining people earns you 5 credits from the guard Calensk. 🎭 Key Story Paths
: Call the entrant, take their papers, and check for discrepancies.
: Click the red exclamation mark (or hit Space later) to link two pieces of data (e.g., "Issuing City" vs. "Map") to highlight errors.