: Steal passports from Obristan citizens and save 25 credits per family member to flee the country.

: Ignore the EZIC rebels, follow all state rules, and keep your family alive.

: Accept bribes when offered (usually 5–10 credits). Starting Day 5, detaining people earns you 5 credits from the guard Calensk. 🎭 Key Story Paths

: Call the entrant, take their papers, and check for discrepancies.

: Click the red exclamation mark (or hit Space later) to link two pieces of data (e.g., "Issuing City" vs. "Map") to highlight errors.

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