Phantom Forces | Fast Animations [open Source] ✅
The system renders the arms and gun every single frame at the exact position of the camera. This ensures that even at 144 FPS, the weapon never "lags" behind your movement. Key Movement Mechanics Included
To achieve that snappy recoil, developers use Spring Modules . These physics-based scripts calculate how a gun should "bounce" back after a shot. It’s the difference between a static animation and a dynamic gun that feels alive in your hands. Phantom Forces | Fast Animations [Open Source]
Using math (CFrames) instead of pre-baked animation files to create natural gun bobbing and recoil. The system renders the arms and gun every
Inside the Code: Phantom Forces Fast Animations [Open Source] Phantom Forces | Fast Animations [Open Source]