Qb-vehiclecatalogue-main.zip
To get this running smoothly, your server needs a few specific dependencies commonly found in QBCore setups: For the user interface interactions. qb-target: To handle interaction points (Third-eye). PolyZone: To define the areas for showrooms or test drives.
Players can take a vehicle for a spin to feel the handling before committing their hard-earned in-game currency. qb-vehiclecatalogue-main.zip
Standard vehicle shops can sometimes feel static. By implementing a catalogue, you create a dedicated "shopping" destination. It’s highly customizable, meaning you can restrict certain categories to specific locations—like an exotic car catalogue at a luxury dealership and a utility catalogue at the docks. To get this running smoothly, your server needs
If you aren't using the standard qb-vehicleshop alongside it, you may need to manually run the included SQL file to ensure your database can store the necessary vehicle information. Why Add This to Your Server? Players can take a vehicle for a spin
Allows players to preview different paint jobs on vehicles in real-time.
A streamlined process for moving from browsing to owning.
Server owners can easily adjust where the "catalogue" NPC or interaction point is located to fit their map layout. Installation and Dependencies