Race Clicker Auto-win Script 【1080p】
-- Race Clicker Auto-Win Logic local delay1 = 1.0 -- Increase if the game kicks you for speed local delay2 = 0.1 while true do pcall(function() for i, v in pairs(game:GetService("Workspace"):GetDescendants()) do -- Look for win gates/checkpoints if v:FindFirstChildWhichIsA("TouchTransmitter") then -- Simulate the player touching the gate firetouchinterest(v, game.Players.LocalPlayer.Character.HumanoidRootPart, 0) wait(v.Name == "Stage1K" and delay1 or delay2) firetouchinterest(v, game.Players.LocalPlayer.Character.HumanoidRootPart, 1) end end end) end Use code with caution. Copied to clipboard How It Works
: This is a function available in most Roblox executors (like Synapse X or Krnl) that tricks the server into thinking your character physically touched an object. RACE CLICKER AUTO-WIN SCRIPT
Finding a specific "piece" of a script usually refers to the main logic block that handles the automatic winning. For the Roblox game , the core of an "auto-win" script typically uses a firetouchinterest loop to simulate touching the finish line checkpoints (Stage Gates) instantly. Core Auto-Win Script Piece -- Race Clicker Auto-Win Logic local delay1 = 1
: You can use a standard Auto Clicker set to 1ms to maximize your speed during the clicking phase without modifying game files. For the Roblox game , the core of
The following code snippet is a standard logic used in scripts found on platforms like Scribd and community forums. It functions by finding all parts in the workspace that act as win-gates and firing a "touch" event between those parts and your character.
: The delay1 and delay2 variables are crucial; if you "win" too many times per second, the game's anti-cheat may disconnect you. Safer Alternatives