Hot Tempers And Cold Feet — [s5e13]
The draft environment is defined by its focus on multicolor interactions and the Repartee mechanic, which provides bonuses whenever you target a creature with an instant or sorcery. Strategy Overview
Most decks should stick to two colors with a low mana curve.
Stand Up For Yourself (Destroy creature with power 3 or greater). [S5E13] Hot Tempers and Cold Feet
Foolish Fate (Conditional creature destruction) or Bitter Triumph (Planeswalker/creature destruction at a cost).
Burst Lightning (Flexible 2 or 4 damage) or Impractical Joke (Creature/planeswalker burn). Green: Knockout Maneuver (Counters and a punch effect). The draft environment is defined by its focus
A 2/2 menace creature that gains counters via Repartee and moves them to others upon death.
Spells that target your own creatures (including "Prepared Spells") are highly valued due to the Repartee synergy. Key Archetype: White-Black (WB) Silverquill A 2/2 menace creature that gains counters via
A sorcery that buffs a creature and draws a card, with a recursion ability from the graveyard.