Reduced the tendency for units to bunch or crowd excessively along wall and cliff edges.
Resolved a major issue where units would converge on single random points on the map, often resulting in a "black hole" effect and mass unit "suicides". SГєbor: Ultimate.Epic.Battle.Simulator.2.v0.2.6....
: The engine is designed to handle battles with millions of units, such as the widely viewed "10 Million Character" simulations. Game Modes : Reduced the tendency for units to bunch or
Addressed an issue in RTS mode where units arrived at their destination but failed to respond to nearby enemies. SГєbor: Ultimate.Epic.Battle.Simulator.2.v0.2.6....
Released by , the v0.2.6 update primarily focused on critical fixes to unit behavior and pathfinding. This version was significant for addressing several community-reported bugs that hindered large-scale battle realism. Pathfinding Bug Fixes :