Search Results For: Sword Fighter Apr 2026
: Tie the attack direction to the player's movement or mouse look angle, similar to games like Mount & Blade or Mordhau .
: Use separate animation IDs for different strikes (slashes, stabs, chops) to give each a unique hitbox and speed. Search results for: sword fighter
To add depth, you can offer players specific or Job Affinities : Discussion about Swordfighting mechanics. : r/gamedesign : Tie the attack direction to the player's