If you are designing this for a project, consider these three tiers of the trait: The Eccentric People whisper. -5% Charisma, but +5% Insight. II The Untouchable Shops close when you enter. -20% Barter. III The Pariah
: Town guards may follow the player closely or check their inventory more frequently. Social Pariah Trait
: Many NPCs will refuse to speak to the player or offer "cold" responses. If you are designing this for a project,
A "Social Pariah" is someone the world has collectively decided to ignore or mistreat. Unlike a "Loner," who chooses isolation, a Pariah has isolation forced upon them due to past actions, physical appearance, or controversial beliefs. 🎭 Gameplay Mechanics -20% Barter
Passive hostility. Guards may attack on sight in "Holy" zones. To help me refine this draft for you, could you tell me: