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: For your first release, use a publisher. They will handle marketing and printing , which saves you from hiring a dedicated team too early.
: Balance your points between Design , Programming , and Art . High System and 2D specializations are recommended for early-game success. Software.Inc.v1.3.19.rar
: Buy a server as soon as possible to host your Source Control Management (SCM) , which provides a significant speed boost to programming tasks. : For your first release, use a publisher
: Start in a small space like a Garage to keep monthly rent low (approx. $3,000). : For your first release
: Only hire a dedicated marketing team once you are no longer using publishers.