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For a deep dive into these technical leftovers, you can check community-driven archives like The Cutting Room Floor or Sonic Retro .

: Internally, the Lava Reef Zone boss area is referred to as "Act 3," and a corresponding title card sprite exists, suggesting some zones were originally planned to have more than two acts. Unused Objects :

contains several unused assets, including bouncing newspaper stacks and printing machines labeled "Sega SP500" as a potential nod to the SG-1000. sonic-mania-game

: An early draft suggested a different start for Dr. Eggman. Instead of his active pursuit of the Phantom Ruby, he would have begun the game depressed in his bedroom until the Hard Boiled Heavies went rogue, angering him enough to return to villainy.

: The game files contain sprite sets from mobile ports of Sonic 1 , 2 , and a failed Sonic 3 port, which were used as testing tools during development. For a deep dive into these technical leftovers,

During the development of , several early story drafts and pieces of unused content were conceptualized but eventually cut or modified for the final release. Early Story & Concepts

: Players can still access a hidden Level Select and Debug Mode by using specific button combinations on the title screen or within the "No Save" menu. : An early draft suggested a different start for Dr

: The game’s original working title was Sonic Discovery . Graphics for an early title screen with this name remain hidden within the game’s data.

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