: Allowed players to spawn as restricted or "tester-only" characters (like Sans variants or Gaster).
: Bypassed the cooldowns and energy costs for special moves.
The following is a common structure used in 2022 scripts to trigger character-specific damage via the game's Damage Remote:
local args = { [1] = getrenv()._G.Pass, -- Security pass bypass [2] = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, -- Target player [3] = { ["Type"] = "Knockback", ["Damage"] = 35, ["HitEffect"] = "CrossLineBones", ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) Use code with caution.
: Scripts found on platforms like GitHub often contained code to force-play animations and damage values (e.g., custom "Dusttale Sans" skills). Example Code Structure
: Automatically triggered damage events on any player within a specific radius.
Since the 2022 versions may be patched or the game has moved to new "Test Places," you can find updated versions on: