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Research involving Super Mario Bros. on the NES often focuses on training agents to navigate complex environments using only visual input. Key papers and projects include:

While there isn't a single famous academic "Deep Paper" by that exact title, the phrase typically refers to research in using Super Mario Bros. (NES) as a primary benchmark for AI agents . Core Research Themes

In contrast to modern AI complexity, the original 1985 game was a feat of extreme optimization: : The entire game is only 32 KB .

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