Superliminal

If you pick up a small object, like a chess piece, and hold it so that it appears massive against a distant wall, it becomes that size when released.

While often compared to Portal for its sterile testing environments and dry humor, the game's final act reveals a more poignant message about self-reflection and the importance of looking at personal problems from new angles. Game Features and Reception Superliminal

The story follows the player as they fall deeper into a series of nested dreams after an "orientation accident" occurs, eventually leading into increasingly abstract and surreal environments like "Whitespace". If you pick up a small object, like

Beyond the standard story, the game includes a Challenge Mode that tracks time, jumps, and grabs, as well as a developer commentary mode. Beyond the standard story, the game includes a

Objects can be moved "closer" or "further" away relative to the player's view, which effectively resizes them to match their perceived scale.

Throughout the game, you are guided (and occasionally misdirected) by the voice of Dr. Pierce via radios scattered throughout the levels.

The game is built around the idea that how you view an object determines its physical properties in the world.