Tank 1990 -
: In later stages with fast-moving red tanks, it’s often impossible to guard the base and hunt enemies simultaneously. This allows you to go on the offensive.
: When collected, a second "phantom" base appears in a random corner of the map. Tank 1990
: For 30 seconds, enemies are divided. Half of the enemy tanks will ignore your real base and attempt to attack the decoy instead. : In later stages with fast-moving red tanks,
: In 2-player mode, it prevents accidental "friendly fire" from ending the game instantly, which was a common frustration in the original NES version . : For 30 seconds, enemies are divided
: If the decoy is destroyed, nothing happens to your life count. If the real base is hit while the decoy is active, it functions like a "shield"—the hit is absorbed, the decoy disappears, and the real base remains intact. Why this would be helpful:
: It forces players to decide whether to stay near the real base or use the decoy's distraction to clear out enemy spawns.