: Uses Blender's Cycles engine to generate landscapes in real-time.
: Easily converts complex procedural setups into textures for Unity or Unreal Engine.
He began sliding the heightmap controls. With a flick of his mouse, he blended a jagged alpine peak with a rolling desert dune. He watched in the Cycles viewport as the "Erosion Mixer" simulated thousands of years of rainfall in seconds, carving deep, realistic gullies into his virtual mountainside.
: Manage everything through simple sliders in the Blender 3D Viewport.