Objects often retain their momentum; if you hit an enemy while time is frozen, the accumulated force is applied all at once when time resumes. Technical Performance
Levels often require "outside the box" thinking using frozen objects as platforms. TimeStopChampion-1.0-pc.zip
As a 1.0 release, the main campaign can feel brief (roughly 2–4 hours). Objects often retain their momentum; if you hit
Some late-game puzzles require frame-perfect timing that can be frustrating. Verdict Objects often retain their momentum
The time-stop ability is governed by a meter that drains during use and refills over time, forcing you to prioritize when to "pause" the action.